Why should I need over 1 million of manpower? Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. You must log in or register to reply here. I havent played this tag since the DLC specific to them launched. Or to replace some of + speed bonuses, which are pretty crappy. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. To me the Ottomans are a non-issue since I beat them every game with ease. Well yes, at least in 1.5, I had to hire a few mercenaries at start. Russia and Quantity? Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. You are using an out of date browser. JavaScript is disabled. If Poland hasnt rivaled you at the start, you should try to ally them. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Point generation goes only up to 150. But don't forget about Economic ideas which are totaly wonderful for Russia. Now a new and arrogant city of the north is on the rise. The start changed a little bit. Cookie Notice "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. I'm not a fan of quality but if you need it then fair enough. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Get level 1 advisors. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Consecrate metropolitans (you can do this in 3 states). Declare on a small tributary and full siege (even assault) them. Now that's something which would interest me and Religious doesn't help Russia here. I don't care what people say but I go trade for my first diplomatic. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. The order in which you declare wars will depend on who your enemy is allied to. I'm just wondering about actual strategies in sp for Russia/Muscovy. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. At any rate, I'd recommend religious second, as you said. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. You will simply just take all the land through peace treaties later. warren central student killed 2022. You will need to siege down all of Sweden and the fort in Denmark. Where's Quantity? In the first few years, you will fight Novgorod, Great Horde and Kazan. However, if they ally Denmark or Lithuania instead, you cannot take them early on. They will drop your forts quickly, but rarely upgrade their own forts. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Prussia can also play a decisive role in the League Wars. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. However, I dont think thats feasible for Muscovy. Just buy some mercs. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Make sure you have a small stack of army next to them before you declare). Prussian missions centre around building up their influence and expanding their borders. Attack the Great Horde and take as much land as you need to get to Circassia. This ensures you dont incur too much AE in Asia or Europe. Economic ideas allow to shit with ducats. This should give you about 35-40 absolutism. Press question mark to learn the rest of the keyboard shortcuts. Not at all as with France in 1.6. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. Into the forests and hinterlands of the land we today call Russia. Swap eco for diplo. any tips are welcome. The worst options are: Quantity. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. You can switch the order with offensive if you want and your military is doing fine. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. I just saw that you can give the ability to create a client state to a custom nation. Europa Universalis IV. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. That should be enough of a good start. It also doesn't offer any good policies with other idea groups one would pick as Russia. And my leaders haven't been bad either. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Do not take quantity, you will already drown in manpower. Eco comes too late. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. The 100% MP boost is gone since ages. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Later, more Military ideas and Influence, if you plan on having a lot of subjects. Try NOT to fight their army and let your subjects do it for you. The trick was to rush ideas ASAP to get the great Russian national ideas. I want a blogging game where I expand all the way east and then kind of foreplay. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. Not bad per se, it's just that every other adm. group is far better. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. 5) Expansion. Sometimes, that greatness comes by taking what others . If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. I like Trade ideas here as Russian provinces arent the most valuable. The author of this thread has indicated that this post answers the original topic. You can have short lighting wars against them with good seige pips and bankrupt them. Is this supposed to be a WC? The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Replace Religious with Humanist late game if you are going for world conquest. It would even make sense. And later the Harsh treatment cost reduction. They might be allied to Uzbek, but you should be able to take them on too. Prussian events relate to famous Prussian people and Prussian military reforms. Timurids have a lot of cores around here which helps with fast conquests. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. as your first 3 institution devs in that order. It draws in the petty states around it and its ruler envisions a new Rus'. Please help with verifying or updating this section. Welcome to Formables Expanded! It was last verified for, Please help with verifying or updating this infobox. and our By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That said, you can't really go wrong with the bonuses they provide. Playing with normal or historical nations. For more information, please see our Same goes for other Hordes you will be fighting in the first 50 years or so. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. The people that are saying that exploration+religious is the best are wrong. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Full annex Ryazan/Odeyev. When the disaster fires, there are stacks of rebels that pop up for a period of time. Yeah, why not make 2 coring reductions. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. RM all vassals. Siege down Novgorod forts. , extra missionary and effects missionary strength. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. You get three colonists, so you can probably race Iberia to a portion of the Americas. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Exploration is better as 1st idea group. It is not worth it to play colonization game as Russia. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. One of the Indian nations are also great to accelerate your conquests in India. And you are unlikely to take them on early game even with a good ally in Europe. As for ideas trade and diplo can be good. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Create an account to follow your favorite communities and start taking part in conversations. I'd agree with you with any other religion but Orthodox. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. It will be a very tough war, which you can potentially win. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Econ is viable as a first idea as well. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Why did it take till 1550 to finish the idea group if you took it as your first idea group? For a better experience, please enable JavaScript in your browser before proceeding. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. The rest of the group sucks, but that's okay. Information, Frequently Asked Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. There is a reason why Alaska was sold. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Playing with normal or historical nations. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. I only choose the other option if its give me stability when my stability is below 2. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. I don't understand the point of eco here. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. Try to come out with 4k to 5k manpower to spare after this war. More merchants, better merchants, more trade power in general. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Barely. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Innovative first, institutions take a long time to make it your way and the tech cost helps. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Improve with Pskov, as you cant RM them. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer.